JMotor
Loading...
Searching...
No Matches
Namespaces | Functions
JDeadzoneRemover.h File Reference

Go to the source code of this file.

Namespaces

namespace  JDeadzoneRemover
 

Functions

float JDeadzoneRemover::calculate (float value, float start, float max, float deadzone=0)
 If a motor's minimum speed is high, you can use this function to reduce the deadzone where nothing moves.
 
JTwoDTransform JDeadzoneRemover::calculate (JTwoDTransform value, JTwoDTransform start, JTwoDTransform max, JTwoDTransform deadzone={ 0, 0, 0 })
 If a motor's minimum speed is high, you can use this function to reduce the deadzone where nothing moves.